The videogame industry has become a truly
global phenomenon. And among the great global developers are four Australian
mobile game developers that deserve recognition.
It’s a great time to be among Australian mobile game developers. There’s been a renaissance in the Aussie gaming scene, with studios like Firemonkeys and Team Cherry creating titles with global audiences that number in the millions.
GadgetGuy asked guest Gadgeteer, author of Wicked Games and gaming commentator Arjun Krishna Lal to pen a few words on the top Australian mobile game developers.
Australia hasn’t missed out on the mobile game developers action
We’ve seen big name titles popping out from
places you’d never expect: The Witcher franchise is Poland’s best-known export,
and Metro Exodus does a better impression Russia than any Fox News special ever
could. A lot of this growth is on mobile, and top mobile developers around the
world regularly release titles with hundreds of millions of downloads.
We are looking at the top four Australian mobile game developers, highlighting prominent, home-grown mobile studios that have made it big internationally.
If you have time, click on the links to the
gaming studios to see their other work. Quality games are being developed in
all kinds of places, by all kinds of people.
If you’ve ever played Real Racing 3 or Need
for Speed: No Limits on your Android phone or iDevice, you’ve seen Firemonkey’s
Since its launch in 2013, Real Racing 3 has
been a runaway success in the mobile space. The Free-to-play racer has visuals well
advanced for the time. Apple featured the game in their iPhone 6S reveal as a
showcase for its A9 chip’s graphical prowess.
The Melbourne-based developer is a merger
between two homegrown development teams that were acquired by Electronic Arts:
Firemint and IronMonkeys.
Firemint is the creator of the Real Racing franchise.
2010s critically-acclaimed Real Racing 2 put them in the spotlight and caught
EA’s attention that acquired them a few months after Real Racing 2’s launch in
IronMonkeys was acquired by EA a year
earlier. Before the merger, they developed mobile spinoffs for EA-licensed
franchises such as Dead Space and Mass Effect. Their take on Dead Space was well-received
incorporating almost all of Dead Space’s signature gameplay features. But 2011
is eons ago, and Dead Space was one of the first true console-quality
experiences on mobile.
After the Firemint-IronMonkeys merger, the
combined team worked on Real Racing 3 and, later, 2015’s Need for Speed: No
Limits. With over 250 million downloads these two games have kept Firemonkeys
busy—they now employ over 170 staff in their Melbourne office.
You can find out more about Real Racing 3 on Firemonkey’s website here.
Melbourne-based Mountains describes itself
as a “craft games studio.
If this reminds you of artisanal beer and dimly
lit corner booths, it’s for a good reason: Mountains’ debut game, Florence, isn’t
a quick, free-to-play cash-grab.